In development

Run the whole response, on the real map.

Build fire, EMS and police departments over real-world streets. Calls come in at real addresses, your apparatus drive the real roads to get there, and what happens when they arrive depends on who you sent and how long they took.

Dispatch that happens somewhere

Most management games abstract the map away into a list of jobs and a timer. Here the geography is the game: where you put a station decides what you can reach, and how far the nearest water is decides how many tankers you need.

Units drive the streets

Apparatus leave the station and take the roads. A highway detour beats a slow direct road exactly as it would in a car, and the drive is the wait.

Calls happen at addresses

Every job comes in on a named road in a named town, and no two medical calls on the same street are the same job.

Response time is the score

Casualties are unknown until somebody physically arrives, trapped patients cannot be treated until a rescue unit cuts them out, and the payout scales with who survives.

Crews are people

Volunteers live at real addresses near the station, drive real routes in when you page them, and go home again if you do not use them. The same person is always the one who takes four minutes.

Three services, one city budget

Departments are tax funded, with every call you clear paying out on top, so stations are the growth lever and a truck you cannot crew only earns its keep as long as your reputation holds up. Found the ones you want, in the order you want them, and live with the gaps until you do.

Fire

A full fleet, none of it decoration. Engines, aerials that also extricate, a brush truck that is far better on wildland, and tankers that shuttle water when the nearest hydrant is a field away.

EMS

BLS and ALS, stretcher limits that make a six casualty scene a different job, medic fly-cars that intercept a transporting ambulance partway, and hospitals you site yourself.

Police

Patrol, K9 that turns a long grid search into a short one, supervisors who run a scene faster, detectives, and the one unit an armed barricade will accept.

Nothing here is rented, and nothing here is final

A department earns everything it has by doing the job, not by outlasting a bill or a countdown.

Your first station is free

It opens already funded by the city and already crewed, so there is nothing to buy before you can answer your first call.

You grow by answering calls, not by waiting

A bigger district comes from running the job well. Nothing you build sits behind a countdown that finishes on its own.

A bad stretch is not the end

A department in trouble is warned, then helped, well before anything is taken from it. If it still goes under, you found it again and keep playing.

The shape of it

Tuned against Loyal, Wisconsin, a village of about 1,200 people with a volunteer fire department, which is what most of the country actually looks like.

3 servicesfire, EMS and police, founded in whatever order you like
25 unitsapparatus types, each bought for a reason nothing else covers
105 call typesfrom a dumpster fire to a second alarm with people inside
20 ranksa career measured in years, not an afternoon
8 unitsfrom 6 neighboring departments on one real second alarm
Every streetin your district is a street that exists, with the name it really has

The fleet

Every unit is drawn to be told apart at a glance on the map, and lit so you can pick the one that is responding out of a street full of them.

It is being built in the open

The roadmap is the real one, not a wishlist, and the board is where bugs and suggestions go. Your account carries your department between devices and signs your posts.